Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Wednesday, November 23, 2011

Upcoming champion: Volibear, the Thunder's Roar

A bear champion will join the League of Legends soon and he's known as Volibear, the Thunder's Roar. Only a teaser is available at the moment, check it out.

I hope it's better than Fizz.

Friday, November 18, 2011

League of Legends hits 32 Million Players

Yes, the did it! League of Legends grows to 32 million players worldwide, and Riot Games published this nice infographic.

Click for full-size image.

Tuesday, November 15, 2011

Masteries in Season Two + Summoner Spells

One of the big changes in League of Legends' season two is the new mastery system. Check them out here.

The Summoner Spells are also getting some changes and nerfs. See the full list below:
  • Clairvoyance
    • Cooldown increased to 70 seconds from 55
    • Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown
  • Cleanse
    • Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time
    • Cooldown increased to 210 seconds from 150 seconds
    • Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second
  • Exhaust
    • Duration reduced to 2.5 seconds from 3 seconds
    • Improved Exhaust no longer increases the duration
  • Flash
    • Cooldown increased to 265 seconds from 255 seconds
    • Range reduced to 400 from 450
  • Fortify
    • Removed
  • Garrison
    • Now usable at Summoner Level 1, down from Summoner Level 4
  • Ghost
    • Now improved in the Offense Mastery tree instead of Utility
  • Heal
    • Heal amount per level increased to 25 from 20
    • Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%
  • Promote
    • Added to Summoner's Rift
    • Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown base.
    • Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%
    • Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1
  • Rally
    • Removed
  • Revive
    • Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive)
    • Improved Revive now grants a 125% movement speed increase upon revival (Improved Revive no longer grants a 225% movement speed increase)
  • Smite
    • Now improved in the Defense tree instead of Offense
    • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5
    • Cooldown reduced to 70 seconds from 75 seconds
  • Surge *New*
    • Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds (220 second cooldown)
    • Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
    • Usable at summoner level 1
  • Teleport
    • Summoner's Insight no longer reduces cooldown

Thursday, November 10, 2011

Is it a Yordle? Is it a Water Elemental? No, it's Fizz, the Tidal Trickster!

Fizz is the latest champion that is about the join the League. First to date to have something to do with water and he looks like a child of a Water Elemental and a Yordle. I guess it's time to splash some water on the field, right? Also, a shark is included so beware of this little assassin! Check out the introduction below:

He looks like a nice addition and I will be checking this guy for sure!

Friday, October 21, 2011

Upcoming Champion: Kumiho, the Nine Tails Fox

Kumiho, the Nine Tails Fox is an upcoming champion in League of Legends. Almost nothing is known about her so far, but there is an art, so we can see how she will look like. Check this page for more info.

She's based on Korean Mythology and she looks like a mage.

Saturday, October 8, 2011

Graves, The Outlaw: Sneak Peak

Another gunman is about the join the League. Let's all greet Graves, a nasty renegade who's after our well-known guy, Twisted Fate. Again, Riot is teasing his arrival with a nice one-page comic.

Graves looks interesting and I will be definitely checking him out when he's released. I'm sure they will be balancing these new champions for both Summoner's Rift and The Crystal Scar, so this guy also screams "over-powered". Yes, from what I can see, the lore seems cool too, so let's stay tuned for more info on our new favorite cowboy.

Monday, March 14, 2011

New Champion: Nocturne, The Eternal Nightmare

A new champion is going to be released with the next patch.

Abilities:
  • Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed.
  • Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
  • Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
  • Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
  • Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.

Monday, March 7, 2011

League of Legends @ WCG 2011

Finally, League of Legends is an official part of this year's World Cyber Games, held in South Korea. This means, get your teams ready and prepare to clash with other players from the whole world. LoL will be competitive in the RTS part of WCS, along with Starcraft II and Warcraft III: The Frozen Throne, both properties of Blizzard Entertainment.

The whole list for WCG 2011 looks like this:

Fighting

* Tekken 6 (Namco Bandai Games)

FPS (First Person Shooting)

* Counter-Strike 1.6 (Valve) * Crossfire (Neowiz Games/Smilegate) * Special Force (Dragonfly)

MMORPG (Massive Multiplayer Online Role Playing Game)

* World of Warcraft®: Cataclysm™ (Blizzard Entertainment)

RTS (Real Time Strategy)

* League of Legends (Riot Games) * StarCraft® II: Wings of Liberty™ (Blizzard Entertainment) * Warcraft® III: The Frozen Throne™ (Blizzard Entertainment)

Tuesday, March 1, 2011

Patch Notes + Jarvan IV Chamption Spotlight


Jarvan IV Champion Spotlight

For full list of changes in the v1.0.0.112 patch, click here.

  • Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
  • Minions
    • Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
    • Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
    • Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
    • After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
    • Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
    • Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
    • Minions now deal about 50% more damage to turrets
  • Turrets
    • Turrets deal about 10% less base damage to champions
    • Turrets now have 20% armor penetration
  • Fixed several typos in the Options Menu

New Skins And A New Patch

A new patch is coming, with details in this video. Also, besides the Jarvan IV bundle with few skins, there are also new skins for other champions. Check them out below:

Hextech Anivia

Loch Ness Cho’Gath

Monday, February 28, 2011

New Champion: Jarvan IV, the Exemplar of Demacia

Newest League of Legends champion, Jarvan IV, the Exemplar of Demacia. Check out his abilities:


  • Dragon Strike: Jarvan IV’s spear extends through his opponent, dealing physical damage and lowering their armor by a percentage. If this ability is cast on the Demacian flag, it will pull Jarvan through to his Standard, knocking up all enemies in his path.
  • Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
  • Demacian Standard: Passive: Grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
  • Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
  • Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing a percentage of the target's current HP as magic damage. This effect cannot occur on the same target for several seconds.

For more information on Jarvan IV, lore and other stuff, click here.